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- /*
- ==============================================================================
-
- martian_naked
-
- ==============================================================================
- */
-
- #include "g_local.h"
- #include "m_martian_naked.h"
-
-
- static int sound_pain;
- static int sound_die;
- static int sound_idle;
- static int sound_punch;
- static int sound_sight;
- static int sound_search;
- static int sound_ack;
-
- void martian_naked_fidget (edict_t *self);
-
- void martian_naked_search (edict_t *self)
- {
- gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0);
- }
-
- void ack (edict_t *self)
- {
-
- gi.sound (self, CHAN_VOICE, sound_ack, 1, ATTN_IDLE, 0);
-
- }
-
- mframe_t martian_naked_frames_stand [] =
- {
- ai_stand, 0, martian_naked_fidget,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
-
- };
- mmove_t martian_naked_move_stand = {FRAME_idle01, FRAME_idle12, martian_naked_frames_stand, NULL};
-
- void martian_naked_stand (edict_t *self)
- {
- self->monsterinfo.currentmove = &martian_naked_move_stand;
- }
-
- mframe_t martian_naked_frames_karate [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
-
- };
- mmove_t martian_naked_move_karate = {FRAME_karate01, FRAME_karate23, martian_naked_frames_karate, NULL};
-
- void martian_naked_karate (edict_t *self)
- {
- self->monsterinfo.currentmove = &martian_naked_move_karate;
- }
-
- void martian_naked_idle(edict_t *self)
- {
- if (self->spawnflags & 1)
- martian_naked_karate(self);
- else
- martian_naked_stand(self);
- }
-
- mframe_t martian_naked_frames_stand_fidget [] =
- {
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL,
- ai_stand, 0, NULL
- };
- mmove_t martian_naked_move_stand_fidget = {FRAME_idle01, FRAME_idle12, martian_naked_frames_stand_fidget, martian_naked_stand};
-
- void martian_naked_fidget (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- return;
- if (random() > 0.15)
- return;
-
- self->monsterinfo.currentmove = &martian_naked_move_stand_fidget;
- // gi.sound (self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
- }
-
-
- mframe_t martian_naked_frames_walk [] =
- {
- ai_walk, 3.1, NULL,
- ai_walk, 4.3, NULL,
- ai_walk, 4.9, NULL,
- ai_walk, 2.7, NULL,
- ai_walk, 3.0, NULL,
- ai_walk, 4.9, NULL,
- ai_walk, 2.7, NULL,
- ai_walk, 3.0, NULL,
- ai_walk, 3.2, NULL,
- ai_walk, 4.2, NULL,
- ai_walk, 4.2, NULL,
- ai_walk, 3.1, NULL
- };
- mmove_t martian_naked_move_walk = {FRAME_walk01, FRAME_walk12, martian_naked_frames_walk, NULL};
-
- void martian_naked_walk (edict_t *self)
- {
- self->monsterinfo.currentmove = &martian_naked_move_walk;
- }
-
-
- mframe_t martian_naked_frames_run1 [] =
- {
- ai_run, 25, NULL,
- ai_run, 10, NULL,
- ai_run, 5, NULL,
- ai_run, 24, NULL,
- ai_run, 11, NULL,
- ai_run, 5, NULL
- };
- mmove_t martian_naked_move_run1 = {FRAME_run01, FRAME_run06, martian_naked_frames_run1, NULL};
-
- void martian_naked_run (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_STAND_GROUND)
- self->monsterinfo.currentmove = &martian_naked_move_stand;
- else
- self->monsterinfo.currentmove = &martian_naked_move_run1;
- }
-
- void martian_punch (edict_t *self)
- {
- vec3_t aim;
-
- VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4);
- gi.sound (self, CHAN_VOICE, sound_punch, 1, ATTN_NORM, 0);
- fire_hit (self, aim, (5 + (rand() % 6)), 50); // Slower attack
- }
-
- mframe_t martian_naked_frames_melee [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, martian_punch,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL
- };
- mmove_t martian_naked_move_melee = {FRAME_attack01, FRAME_attack19, martian_naked_frames_melee, martian_naked_run};
-
- mframe_t martian_naked_frames_melee2 [] =
- {
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, martian_punch,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL,
- ai_charge, 0, NULL
- };
- mmove_t martian_naked_move_melee2 = {FRAME_attack12, FRAME_attack19, martian_naked_frames_melee2, martian_naked_run};
-
- void martian_naked_melee (edict_t *self)
- {
- if (random() > 0.5)
- self->monsterinfo.currentmove = &martian_naked_move_melee2;
- else
- self->monsterinfo.currentmove = &martian_naked_move_melee;
- }
-
- void martian_naked_explode (edict_t *self)
- {
- int n;
- int damage = 20;
-
- for (n = 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/mart_gut/tris.md2", damage, GIB_ORGANIC, EF_GREENGIB);
- ThrowHead (self, "models/objects/gibs/mart_head/tris.md2", damage, GIB_ORGANIC, EF_GREENGIB);
- gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
- return;
- }
-
- void naked_martian_duck_down (edict_t *self)
- {
- if (self->monsterinfo.aiflags & AI_DUCKED)
- return;
-
- self->monsterinfo.aiflags |= AI_DUCKED;
- self->maxs[2] -= 32;
- self->takedamage = DAMAGE_YES;
- self->monsterinfo.pausetime = level.time + 1;
- gi.linkentity (self);
- }
-
- void naked_martian_duck_up (edict_t *self)
- {
- self->monsterinfo.aiflags &= ~AI_DUCKED;
- self->maxs[2] += 32;
- self->takedamage = DAMAGE_AIM;
- gi.linkentity (self);
- }
-
- mframe_t naked_martian_frames_duck [] =
- {
- ai_move, 0, naked_martian_duck_down,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, naked_martian_duck_up,
- ai_move, 0, NULL
- };
- mmove_t naked_martian_move_duck = {FRAME_duck01, FRAME_duck11, naked_martian_frames_duck, martian_naked_run};
-
- void naked_martian_dodge (edict_t *self, edict_t *attacker, float eta)
- {
- if (random() > 0.25)
- return;
-
- if (!self->enemy)
- self->enemy = attacker;
-
- self->monsterinfo.currentmove = &naked_martian_move_duck;
- }
-
- mframe_t martian_naked_frames_pain1 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t martian_naked_move_pain1 = {FRAME_pain01, FRAME_pain07, martian_naked_frames_pain1, martian_naked_run};
-
-
- mframe_t martian_naked_frames_pain2 [] =
- {
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL
- };
- mmove_t martian_naked_move_pain2 = {FRAME_pain01, FRAME_pain10, martian_naked_frames_pain2, martian_naked_run};
-
- void martian_naked_pain (edict_t *self, edict_t *other, float kick, int damage)
- {
- if (self->health < (self->max_health / 2))
- self->s.skinnum = 1;
-
- if (level.time < self->pain_debounce_time)
- return;
-
- self->pain_debounce_time = level.time + 3;
- gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0);
-
- if (random() < 0.5)
- self->monsterinfo.currentmove = &martian_naked_move_pain1;
- else
- self->monsterinfo.currentmove = &martian_naked_move_pain2;
- }
-
- void martian_naked_dead (edict_t *self)
- {
- VectorSet (self->mins, -16, -16, -42);
- VectorSet (self->maxs, 16, 16, -8);
- self->movetype = MOVETYPE_TOSS;
- self->svflags |= SVF_DEADMONSTER;
- self->nextthink = 0;
- gi.linkentity (self);
- }
-
-
- mframe_t martian_naked_frames_death1 [] =
- {
-
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, NULL,
- ai_move, 0, martian_naked_explode
-
- };
- mmove_t martian_naked_move_death1 = {FRAME_pain01, FRAME_pain10, martian_naked_frames_death1, martian_naked_dead};
-
- void martian_naked_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
- {
- int n;
-
- if (self->health <= self->gib_health)
- {
- gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
- for (n = 0; n < 4; n++)
- ThrowGib (self, "models/objects/gibs/mart_gut/tris.md2", damage, GIB_ORGANIC, EF_GREENGIB);
- ThrowHead (self, "models/objects/gibs/mart_head/tris.md2", damage, GIB_ORGANIC, EF_GREENGIB);
- self->deadflag = DEAD_DEAD;
- return;
- }
-
- if (self->deadflag == DEAD_DEAD)
- return;
-
- self->deadflag = DEAD_DEAD;
- self->takedamage = DAMAGE_YES;
-
- self->monsterinfo.currentmove = &martian_naked_move_death1;
- }
-
-
- /*QUAKED monster_martian_naked (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
- */
- void SP_monster_martian_naked (edict_t *self)
- {
- if (deathmatch->value)
- {
- G_FreeEdict (self);
- return;
- }
-
- // pre-caches
- sound_pain = gi.soundindex ("martian/ack2.wav");
- sound_die = gi.soundindex ("martian/death.wav");
- sound_idle = gi.soundindex ("martian/ack1.wav");
- sound_punch = gi.soundindex ("martian/punch.wav");
- sound_search = gi.soundindex ("martian/ack1.wav");
- sound_sight = gi.soundindex ("martian/ack1.wav");
- sound_ack = gi.soundindex ("martian/ack3.wav");
-
- if (self->spawnflags & 4)
- self->s.modelindex = gi.modelindex("models/monsters/martian_karate/tris.md2");
- else
- self->s.modelindex = gi.modelindex("models/monsters/martian_naked/tris.md2");
-
- VectorSet (self->mins, -16, -16, 0);
- VectorSet (self->maxs, 16, 16, 64);
- self->movetype = MOVETYPE_STEP;
- self->solid = SOLID_BBOX;
-
- self->max_health = 100;
- self->health = self->max_health;
- self->gib_health = -40;
- self->mass = 150;
-
- self->pain = martian_naked_pain;
- self->die = martian_naked_die;
-
- self->monsterinfo.stand = martian_naked_idle;
- self->monsterinfo.walk = martian_naked_walk;
- self->monsterinfo.run = martian_naked_run;
- self->monsterinfo.dodge = naked_martian_dodge;
- self->monsterinfo.attack = NULL;
- self->monsterinfo.melee = martian_naked_melee;
- self->monsterinfo.sight = NULL;
- self->monsterinfo.search = NULL;
-
- self->monsterinfo.currentmove = &martian_naked_move_stand;
- self->monsterinfo.scale = MODEL_SCALE;
-
- if ( random() < 0.5 ) {
- self->monsterinfo.aiflags = AI_BRUTAL;
- }
-
- gi.linkentity (self);
-
- walkmonster_start (self);
- }
-